Tavern Talk characters are several sprites in a trenchcoat
Today we reveal a small secret: the characters have layers (literally).
We are not talking about the ordinary layers artists usually have to render more easily but about how secretly all the characters are just a bunch of body parts.
All characters have a main body with a blank face, different eye sprites, and several separate facial expressions as well as some different arm positions. Additionally, to make it possible for our artist Clara to animate the characters as best as possible, our artist Nika has to render most of the separately moving parts as their own sprites, e.g. the several hair strands of Eleithyia or Fable’s Flower.
You cannot just cut them out of the image, so you also have to make sure the parts “behind” the moving part also look cleanly rendered. Later Clara also orders these parts correctly in a prefab in Unity. Just to visualize it better, here you can see all of Fable’s parts - looks like a decent amount now that all of it is on one heap.
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Tavern Talk
A Cozy Visual Novel Game
Status | In development |
Author | Gentle Troll |
Genre | Visual Novel, Simulation |
Tags | Cozy, Dungeons & Dragons, Fantasy, Kickstarter, LGBTQIA, Meaningful Choices, Multiple Endings, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Gamescom exclusive demo - now available for everybody!May 14, 2024
- New Demo UpdateFeb 06, 2024
- Branching Narrative in Tavern TalkJan 17, 2024
- Kickstarter preorder shop is openJan 08, 2024
- Cross-over between Tavern Talk and Monster RoadtripDec 11, 2023
- Tavern Talk won 3rd place for the Colors Of Indie Award 2023Dec 01, 2023
- Collaboration with Quincy's TavernNov 24, 2023
- Window Backgrounds in Tavern TalkNov 06, 2023
- Narrative Designers create more than Dialog Flows in Tavern TalkNov 03, 2023
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